New Version: Alpha 20140129
Posted: Thu Jan 30, 2014 12:44 pm
New Version Alpha 20140129
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- General
- New Sky-Box (background) image
- A new node was added to the map files: "<imgName>[file name]</imgName>" to enable custom images to be shown in the server lobby. Images should be 150*60 pixel and must be located in the "Maps" folder.
- New Sky-Box (background) image
- Weapons
- Defensive weapons like Antirocketbeams will ignore the "hold fire"-mode now.
- Defensive weapons like Antirocketbeams will ignore the "hold fire"-mode now.
- Start-Menu
- Under the option tab "General" the detail limit is now adjustable. You define how far a object (nebula) may be away from the camera before it is shown with less detail.
- Under the option tab "Speeds" you no longer have the option to adjust vertical mouse movement independent from horizontal movement. While this option was rarely used it caused a lot confusion.
- Under the option tab "General" the detail limit is now adjustable. You define how far a object (nebula) may be away from the camera before it is shown with less detail.
- In game messages
- The messages for insufficient resources while building (units, stations, modules, drones) include a list of the needed resources now.
- The messages for insufficient resources while building (units, stations, modules, drones) include a list of the needed resources now.
- Unit menu
- Modules: Mining/gas collecting now display the resource they are harvesting.
- Cargo module menu: The freight list is now displayed with icons instead of text so that the list should no longer be hidden by other GUI elements.
- Cargo transform module (Refinery, Forge,..) menu: The feedstock and production list is now displayed with icons instead of text.
- Modules: Mining/gas collecting now display the resource they are harvesting.
- Units
- Plasma Cruiser (Tier 1) - Sturdy close combat unit with a plasma weapon.
- The pirate cruiser (Tier 2) has fewer weapons, lower hit points and weaker armor now.
- Plasma Cruiser (Tier 1) - Sturdy close combat unit with a plasma weapon.
- Modules
- The range of module configurator-modules was reduced and does scale with the module's tier now.
- Reload- and repair-modules use stemmater now.
- The color of shields was changed to blueish.
- Gas collectors whose nebula is depleted search for a new one in regular intervals now. So towing them to a new location has the expected benefit of starting the harvest.
- The range of module configurator-modules was reduced and does scale with the module's tier now.
- Formations
- Now each position in a formation has a role depending on the expected enemy position.
- Units have a formation role depending on their function and will try to find a formation position matching it.
- Phalanx formation's positions were adopted to suit the new roles better.
- Box formation's position order was adopted to suit the new roles better.
- Wall formation's positions were adopted to suit the new roles better.
- Claw formation's positions were adopted to suit the new roles better.
- Now each position in a formation has a role depending on the expected enemy position.
- Bugfix
- While in infinite production mode, cargo transform modules (Refinery, Forge,..) do not longer destroy resources if the product count reaches the number of one cargo box.
- Cargo transfers which are initialized from a stationary unit (platforms or stations) work again.
- While in infinite production mode, cargo transform modules (Refinery, Forge,..) do not longer destroy resources if the product count reaches the number of one cargo box.