Crash:
After some/many switches to other windows or using Alt-Tab
The logfiles contain many entries like:
- Code: Select all
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
and end with a memory allocation error. According to http://forum.unity3d.com/threads/126320 ... DeviceLost this can be circumvented by starting the game in single thread mode by using the command line flag: -force-gfx-st