Official announcements for the Asteroidfield 3D
by EvanT » Mon Mar 31, 2014 4:06 pm
New version
Alpha 20140330 Download - Interface
- In the mission menu latency values will be displayed instead of the player's status if the ping time to the player is longer than 50 ms.
- While you enter a chat message the game will ignore the input.
- While you enter a new unit name the game will ignore the input.
- Pressing "F12" during a game session will take a screen shot and store it in the folder "Screenshots".
- Pressing "F5" during a single player game session will save the game to "quicksave".
- In game menu (F10)
- The in game menu has been rearranged to provide space for menu tabs.
- If the game is a single player session, tabs to save and load sessions will be available. You may load or overwrite an existing save game by clicking on it. To create a new save game you must enter a new name and click "save".
- Saving and Loading single player game sessions
- Tabs were added to the server lobby (start game). The first contains the known menu to create a new session. The second lists all saved single player sessions and you may load any of them by clicking on it.
- Tabs to save and load sessions were added to the game menu (F10) too.
- Pressing "F5" during a single player session will save the session to "quicksave".
- Towing: If the target is within the module's reach the unit will no longer turn towards the target but start towing it immediately.
- Computer foes (humanoid)
- Industry produces required goods and will stop overproduction.
- The Expedition ship will produce chemicals for energy.
- Production list extended so it will build tier 1 battle units.
- Intern event-optimization
- Intern redesign to enable single player sessions to be saved and loaded.
- Bug fixes
- Patrol points can be sorted by their distance to the unit again.
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