New Version: Alpha 20140116
Posted: Thu Jan 16, 2014 4:18 pm
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- Start-Menu
- In the option tab "General" you may select what kind of updates will be searched for at startup. (The game will always search for hotfixes)
- Unit menu
- The product of cargo treating modules like forges and refineries will now be shown in the tool tip.
- Group menu
- Group handler-button
- [MMB]: focus the view at the group handler's position.
- [MMB]-[RMB]: moves the group handler to the camera focus point.
- [LMB]: let you choose a target to witch the group handler/the formation will be aligned to.
- Group handler-button
- Group formations
- Fighting units will no longer move to a new formation position because of altered group size.
- Phalanx: the back row is now moved to the side so the back-row-units may fire between the front-row-units instead of shooting them in the back.
- Claw: added. Units will align in a curved wall with the radius of the attack distance. So when an enemy approaches all units will fire at once.
- Units
- Tier 2/3 Versions of the "Gas collector" added.
- Modules
- Module parts are now more efficiently produced.
- Moduledocks can upgrade themselves.
- The "upgrade module"-button is now shown in the correct size.
- The camera's spot light was removed.
- Intern/Engine
- Cargo modules are now defragmented before cargo will be added.
- Nebula are displayed in two different level of detail to help with the performance problems.
- The official server http://www.theasteroidfield.com was added for the version checks.
- The sorting algorithm for modules used in the unit menu has been improved
- Bugfix
- Projectiles do no longer interact with GUI-Elements like group markers.